26/5/2007 - Bjarne Stroustrup'dan Öğütler
Şu sıralar C++ ile ilgileniyorum. Dilin geliştiricisi olan B.Stroustrup'un kitabından bir Advice kısmını paylaşmak istedim
- When you program, you create a concrete representation of the ideas in your solution to some problem. Let the structure of the program reflect those ideas as directly as possible:
a. If you can think of ‘‘it’’ as a separate idea, make it a class. b. If you can think of ‘‘it’’ as a separate entity, make it an object of some class. c. If two classes have a common interface, make that interface an abstract class. d. If the implementations of two classes have something significant in common, make that commonality a base class. e. If a class is a container of objects, make it a template. f. If a functıon implements an algorithm for a container, make it a template functıon implementing the algorithm for a family of containers. g. If a set of classes, templates, etc., are logically related, place them in a common namespace.
- When you define either a class that does not implement a mathematical entity like a matrix or a complex number or a lowlevel type such as a linked list:
a. Don’t use global data (use members). b. Don’t use global functıons. c. Don’t use public data members. d. Don’t use friends, except to avoid [a] or [c]. e. Don’t put a ‘‘type field’’ in a class; use virtual functıons. f. Don’t use inline functıons, except as a significant optimization.
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